// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "SlateDemoHUD.generated.h"

/**
 * 
 */
 class SSlateDemoMainWindowWidget;
UCLASS()
class SLATEDEMO_API ASlateDemoHUD : public AHUD
{
	GENERATED_BODY()
	public:
		ASlateDemoHUD();
	TSharedPtr<SSlateDemoMainWindowWidget> mainwidget;
};
